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The Balancer
1.0
By Monkspider
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VERSION 1.1!
Here are the latest changes
-upgraded tax collectors and scientists to collecting three each of their respective commodity
-Changed the number of happy citazens at each difficulty level back to the default
-upgrade Aegis Cruiser attack to 17
-increased number of missiles the Nuclear submarine can carry to 3
-reverted Bowman back to 2-2-1 for the moment, due to an issue with the War Chariot
-cheaper nuclear weapons


Thanks to anunikoba for the inspiration for some of the changes in this mod

I hope you enjoy it as much as I have making it. I think you will find it to be the best
and most through Civ 3 mod to hit the net
If you have any questions or comments reach me at monkspider@yahoo.com
Have fun!

Here are a list of the changes I have made


-Adds a new government, Facisim
-added Rommel to list of German leaders and Montgomery to list of British leaders
-Catapult bombard strength upgraded to 6
-Cannon bombard strength upgraded to 9 and rate of fire to 2
-Babylonian Bowman upgraded to 2-1-2 rather then 2-2-1
-Clearing jungles now takes less time
-Added new Government "Fascism" which is the best military government in this game
-tweaked Communism a bit to fit well between Democracy and Fascism
-Gave Police Stations the ability to quell corruption like Courthouses. Increased their cost to 120 shields, and maintance costs to 3 gold per turn. 
-Man o War upgraded to 4-3-4
-The chance for Air Superiority interception is increased to 65%, even though this feature seems to be broken at this time. 
-Great Lighthouse upgraded to having 5 culture each turn
-The Great Wall now reduces corruption and gives 4 culture each turn
-Magellan's Voyage now also gives a free harbor to all cities on the same continent, along with the normal +1 movement bonus to all naval vessels. Cost was increased to 600 shields. 
-Shakespeare's theatre upgraded greatly by now giving 12 culture each turn, rather than 6
-The UN gives a Collossus like trade bonus in every tile, due to the unpopularity of the diplomatic victory
-Cure for Cancer and Longevity each upgraded to giving 10 culture each turn, due to complaints of their 
ineffectiveness coming so late in the game
-Artillery upgraded to bombard strength 14
-Increased the number of initial content citizens for each difficulty level: 
Chieftan- 5 
Warlord- 4 
Regent- 3 
Monarch- 3 
Emperor- 2 
Deity-1 (left the same) 
-Changed harvested-forest bonus shields from 10 up to 20. This is a good way to boost production in ancient times, and also in the later 'post replaceable parts' era via deforestation. Very advantagious to Industrial civs. 
-Changed Wealth shields-to-gold ratio down to 4:1 from the default 8:1. 
-Oil should now sometimes appear on coastal tiles. They will not be able to be used as a strategic resource because you need to road to it, but it will still give its bonus resources. To compensate for oil's availablity on water, I have increased its appearance ratio from 120 to 145. 
-Army Corps of Engineers: Infantry and Mechanized Infantry can perform the Build Forstress, Build Road, and Clear Forest/Jungle commands. 
-All civs now get the corresponding regular units to their unique units. This is done for two reasons: so that you may upgrade earlier units to the corresponding regulars (which can't be done by default); and so that you have the option to forestall winning your Golden Age by not having to field your UUs. 
-Radar Artillery has 18 bombard; 2 range; and 3 rate of fire. This change- as well as the changes in the other artillery pieces- was partly due to the old, more powerful stats I found included in the manual. And I have played CivIII with these modded stats, and they are not unbalancing at all. 
-Cruise Missile now has a bombard range of 6 instead of 2. 
-Transport can now only carry only 6 units. 
-Submarine now attacks at 8 instead of 4. This is to give submarines a chance against destroyers. 
--AEGIS Cruiser has the same bombarding attack strength as the destroyer: 2. 
-Nuclear Submarine has the same attack and defense as the modded submarine (8A.4D), but now moves at 4. Even the civilopedia stated that the n-subs were supposed to be faster. 
-Fighter now has a bombard strength of 4. 
-Jet Fighter and F-15 have their bombard strength increased to 8. 
-Stealth Fighter can now initiate the Interception command. Its stats are: 8A.6D and operational range of 7. Bombard is 8 with a rate of fire of 2. 
-The Chinese Rider UU no longer has ZoC. It has a movement rate of 3, which more than justifies it as a UU when you compare it its equivalent, the knight. 

-Mounted Warrior also has no ZoC; for the same reasons stated for the Rider and Horseman units. 

-Privateers have an attack of 2, defense of 1, and move at 4. This, along with them having no 'nationality markings', makes them able to deal with the contemporary and equally expensive Galleon and Frigate.
-Destroyers upgraded to 14 attack 
-Battleships upgraded to 20 attack
